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Who knows if you can beat Baldur's Gate 3 without long resting, but it sure seems like a pain

5 days ago

Long rests are an incredibly important part of D&D, but one Baldur's Gate 3 player is trying to figure out if you can beat the game with having one a single time.

In all likelihood, for most of you out there, if you want to beat Baldur's Gate 3, you're going to have to take a long rest. It restores health and skills slots for one, and pushes some quests forward too. But YouTuber Fracture has decided that nah, they're going to try and beat the massive RPG without long resting at all (as shared by GamesRadar). Now, unfortunately, they technically failed at the first hurdle, as there is a compulsory long rest in the first act of the game, but hey, we can allow some caveats here and there, right? Besides, Fracture had healed his group of ragtag adventurers beforehand anyway, and used up some skills when they woke up, so it basically didn't count.

Something to bear in mind if you want to try out this challenge yourself, is that you'll have to do a whole lot of cheesing in order to get through it. I'm talking about shoving or chucking enemies off cliffs, taking control over giant powerful spiders, and rounding up a whole bunch of enemies and blowing them up. It's all very silly, but it feels like it's still in the spirit of D&D anyway, so who cares how the job gets done!

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Oisin Kuhnke

Ahead of an impending GTA 6 reveal, Red Dead Redemption 2 is seeing its highest Steam player count ever

5 days 1 hour ago

A GTA 6 trailer is due out next month, but right now Red Dead Redemption 2 is seeing record high player counts on Steam.

At the time of its release, Red Dead Redemption 2 received incredibly good reviews across the board, including our own. But despite how good it might have been, it hasn't had quite the longevity that GTA 5 has, even if we're discounting the online versions of both games. Right now, though, Red Dead Redemption 2 is seeing a bit of player serge, as according to Steam Charts, the game has seen an all-time peak of 77,335 players just an hour ago at the time of writing (thanks, PCGamesN). Prior to this weekend, the previous player peak was in January of this year, with a count of 70,787.

It is important to note that this doesn't include figures from Rockstar's own launcher, or the Epic Games Store version of the game, so it doesn't reflect the total number of PC players, but it is the highest player count the game has had for a while. For comparison, though, GTA 5's all-time peak on Steam is 360,761, so it does kind of show you how much more successful it has been over Red Dead.

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Oisin Kuhnke

Believe it: Naruto looks to be getting the live action treatment

5 days 2 hours ago

First One Piece, now Naruto looks like it'll be going the way of live action, though unlike the sea-faring adventure, this one will be a feature film.

Live action adaptations of classic manga aren't a particularly new thing, but for the most part they've been produced and released in Japan, not necessarily targeted for a worldwide release. But Hollywood is clearly cottoning onto the fact that there's money to be made, as Netflix's live action take on One Piece has proven to be incredibly successful. Now, as reported by Variety, Naruto, one of the other former "Big Three" alongside One Piece and Bleach, looks to be also receiving a live action, Western adaptation.

In a list of 10 screenwriters to keep an eye on, Variety mentioned Tasha Huo, who's credits currently include the upcoming adaptation of Red Sonja, an animated Tomb Raider series, and apparently, a Naruto film. "Adapting iconic characters or IP makes the writing of it easier, because the passion for writing it is already there," Huo told Variety. "I'm so inspired by these characters already that it’s exciting to just take a part of their journey and try to tell that fun story in a way that would appeal to me as a fan."

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Oisin Kuhnke

Eight years on, the original Life is Strange hits 20 million players

5 days 5 hours ago

Life Is Strange first released around eight years ago, and as of this week, the original game has hit 20 million players.

While the narrative adventure game remains a touch divisive due to its occasionally out-of-touch dialogue to this day, it's pretty hard to deny that Life Is Strange has proven itself amongst its friends. As confirmed over on the official Life Is Strange Twitter account, the game has officially hit 20 million players. "Happy Thanksgiving everyone! Something we are very grateful for - the original Life Is Strange has hit over 20 million players!" reads the tweet. "We want to thank each and every one of you for playing!"

Whether you're a fan of it or not, the original game and its numerous episodes were generally well received at the time critically, and it went on to spawn numerous sequels and spinoffs. The most recent entry in the series, Life Is Strange: True Colors, was released back in 2021, again receiving quite positive reviews across the board. This particular title was developed by Deck Nine, who previously developed Life Is Strange: Before the Storm, the episodic prequel game to the original 2015 title.

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Oisin Kuhnke

For its 10th anniversary, Killer Instinct has gone free-to-play on all platforms

5 days 6 hours ago

The 2013 Killer Instinct reboot is 10 years old now, and to celebrate its anniversary the game is getting a whole new edition, as well as being free-to-play everywhere.

Earlier this week, Killer Instinct turned 10, as much as that might age some of you. And developer Iron Galaxy shared in a recent blog post all of the big changes coming to the game, including the base game being free for everyone. Previously, on Xbox One, the game was available as a free-to-play title, but on PC you had to buy it outright. Now, the base game will be free-to-play on all platforms, including Xbox One, Series X/S, and PC. The Definitive Edition of the game will also no longer exist, instead being replaced by the Anniversary Edition.

This new edition is a "premium upgrade" for those that want to unlock all 29 fighters and things like skins and accessories; don't worry about those of you that already own the Definitive Edition, as you'll get an upgrade to the Anniversary Edition free of charge. This new version also comes with VIP double XP booster, specialty holiday accessories, and more. For some reason, the Definitive Edition app with developer interviews, concept art, and the soundtrack, as well as Xbox KI Classic 1 & 2 are being removed from the Anniversary Edition, though you can still download them if you owned the Definitive Edition.

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Oisin Kuhnke

Hideki Kamiya may end up taking the rest of his ideas for Bayonetta "to the grave"

5 days 6 hours ago

With Hideki Kamiya no longer working at PlatinumGames, the Bayonetta series will likely move on without him - and he might be taking his ideas for more games "to the grave."

Back in September, the PlatinumGames co-founder announced that he would be leaving the studio after 16 years of developing games there. A month later, in October, the block-button-loving dev shared that he'll be producing videos for a YouTube channel, as he's not actually allowed to work on games in any capacity for the next year. Kamiya's recent video saw him responding to fan questions, where he spoke about the future of the Bayonetta series.

"I worked on Bayonetta 1, 2, 3 and Origins. I've talked about this in various interviews, that the Bayonetta series would consist of a total of nine episodes, and that I wanted to grow the franchise as the Bayonetta 'Saga', but it seems like I may have to take the full saga to the grave with me," shared Kamiya. He also spoke of he doesn't own the Bayonetta IP, and that he supposes "those who do will probably keep it going." The most recent entry in the series was the prequel game Bayonetta Origins: Cereza and the Lost Demon, which explored the titular character's past in a story-book-like fashion. Where Bayonetta might head next is anyone's guess now though.

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Oisin Kuhnke

Bite the EGS bullet and play one of 2023's most interesting shooters right now, while it's on sale

6 days 1 hour ago

2023 has been a busy year. Sometimes it felt like you couldn’t go one month without a game of the year contender. That inevitably meant that a few smaller games got overshadowed, which is what makes the end of the year period perfect for going back and giving those little gems a chance.

Witchfire is one such game, and I am here to tell you why you should get it.

Witchfire is the long-in-development – and I do mean long – shooter from The Astronauts. If that name doesn’t sound familiar, perhaps the pedigree of the people behind it will. Painkiller, Bulletstorm, and The Vanishing of Ethan Carter are all games devs at the studio have worked on.

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Sherif Saed

If you liked Scott Pilgrim Takes Off, you need to watch this Netflix anime from the same studio

6 days 1 hour ago

While it's only been out for around a week now, I think it's safe to say that Scott Pilgrim Takes Off is one of animation studio Science Saru's best. Killer animation with great character designs, a soundtrack you can't help but jam to, and a star studded cast, it has it all. But there's another Netflix anime that really helped put the studio on the map, and one you really should check out if you haven't: Devilman Crybaby.

For those that haven't heard of it, Devilman Crybaby is based on the 70s manga titled just simply Devilman, by Go Nagai. It's a manga you should make yourself familiar with if you're a Neon Genesis Evangelion fan, as it was a huge influence on the 90s mecha show, both in its dramatic dark turns, as well as the potential queer elements of its main characters. Crybaby is an updated take on Devilman, bringing it forward to a modern day setting, and it is nothing short of astounding.

It centres on a teenager called Akira Fudo, the titular Devilman, himself fused with a demon granting him great powers and strength, all because of his close friend Ryu Asuka (yes, there is some romantic tension between them). Iconic anime director Masaaki Yuasa helmed the adaptation, his signature fluid art style on full display, one that works incredibly well for the at times quite out there demon designs. I should be absolutely clear that Devilman Crybaby is for a bit of an older audience than Scott Pilgrim Takes Off; there's a bit of nudity, a lot of violence, that kind of thing. But I think it's also the perfect next step for those who watched Scott Pilgrim Takes Off as adults that are revisiting something from their teen years.

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Oisin Kuhnke

If I had £500 I’d buy all this cool stuff on Black Friday

6 days 23 hours ago

Let me start by saying this. When it comes to spending money, for better or worse, I generally adopt a similar attitude to Seinfeld’s George Costanza; each bit of loose change I surrender, or any little number decrease to any of my bank accounts, hurts me on a physical level.

Though, thanks to my genetics, I’m also a sucker for a good bargain, which makes Black Friday an interesting proposition. Sometimes I just see a deal I like and swear that, had I a decent wad of cash to spare, I’d overcome my frugal nature and snap them up.

Here are a few from this year’s sales that’ve had that effect.

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Mark Warren

The Simpsons: Hit and Run's most bizarre crossover mod celebrates its first birthday

1 week ago

The Simpsons: Hit and Run is an integral part of many of our childhoods, and the creators of one of its most hilarious mods have recently celebrated their unhinged work’s first birthday by recording a full director’s commentary.

If you’re unfamiliar with ‘Hell Inspector's Mod of Stupidity’, I’m not quite sure I can sum it up while properly doing it justice, but here goes. Imagine taking the already rather wacky 2003 safe-for-kids GTA clone, and making it even stranger by adding a bunch of new missions to it that bring to life a tale involving an array of iconic characters from other shows and games.

That’s pretty much the formula for the mod, which was finally released by its main creator - the aptly-named Hell Inspector - this time last year and has now turned one. To commemorate the occasion, the modder has roped a couple of fellow modders, Nightbane and Tappie, into doing a full director’s commentary playthrough of the mod 12's missions.

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Mark Warren

What’s the best game that we’d give a kicking?

1 week ago

Recently, our friend and long time VG247 contributor Sherif Saed gave Pinnochio-themed soulslike Lies of P a bit of a pasting in his review. Our two star score prompted a lot of backlash from some quarters, and also a bit of internal discussion about the nature of opinion pieces. How reviews can sometimes be a flashpoint of controversy, and how scores don’t reflect any of the nuance that led the author to their conclusion. Personally, I’m always a bit baffled by the phenomenon of people who haven’t played a game kicking off online about the views of someone who has. As a wise man once said: “it’s only game, why you have to be mad?”

Anyway, I thought it would be funny to do an entire podcast episode on the question of other highly acclaimed games that Sherif would give two stars to. What sacred cow would he slayeth, given the task? To find out, you’ll have to watch or listen to this podcast here, via the methods handily listed below.

Special thanks to David Bulmer for performing "Jim's Theme".

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Jim Trinca

Celebrate the best (worst) Tomb Raider game turning 20 this year by grabbing it for under £1

1 week ago

20 years ago this month, on a better timeline, Tomb Raider: The Angel of Darkness was released for PC and PlayStation 2, with the latter marking Lara Croft's next-gen debut.

Avid Tomb Raider fans — including my then 13-year-old self — rushed out, bought it, played it, and loved it. We praised its willingness to break away from the formula established by the first five games in the series by including daring new features like skill levelling, non-hostile areas where you could gather information and stock up from vendor NPCs, a second playable character, and a plot you could actually follow, all without sacrificing any of the shooty-shooty-puzzle-solvey goodness we'd come to expect from the series.

Unfortunately, we dwell on this timeline, where what actually happened is that Tomb Raider developers Core Design were instructed at short notice to pull forward the release date for Tomb Raider: The Angel of Darkness from its planned 2003 Christmas period launch slot to June of that year, cutting off the last four or five months of the anticipated development period. The result was a game that was, in many ways, deserving of the descriptor "unplayable".

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Rebecca Jones