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In a post-Armored Core 6 world, can Mechabreak smash the mecha curse?

10 hours 17 minutes ago

A team-based 3rd person mech PvP game sounds like the exact kind of high-octane action the people want. Who doesn't like big robots, armed with a variety of distinct and powerful weapons, duking it out? Point me to someone who detests the idea and you'd be pointing at a rube and a coward. Yet, even so, the multiplayer mech game has historically struggled to find much of a footing in Western markets. Enter Mechabreak, the latest game hoping to break this precident.

Mechabreak - created by Chinese developer Seasun Games - is a brand-new mecha IP focused on unique mechs with their own distinct abilities and quirks. It's a role-based team shooter like you'vee seen with Overwatch and other multiplayer games in a similar camp, but encased in sleek sci-fi robots and the like. It comes to the world while the ashes of Gundam Evolution are still warm, a game with a well-known IP that burned out without latching onto much of an audience. Mechabreak will have to be good - damn good - to succeed in the current free-to-play death tornado that's culled many games with genuine merit.

With that in mind, it's good news that Mechabreak is undoubtedly fun to play. No question about it. During my time with the game, I was engrossed in the variety of mechs available in the base roster. A slow and sturdy tank mech, able to withstand overwheling firepower through smart use of shields and other protective abilties. A lightweight aerial alternative, able to take to the skies in a jet mode while raining down on enemy players was also enticing. Ultimately, my heart rested with an axe-wielding close-quarters mecha that allowed me to box in and cut apart players who got too close. There's a dish for any palette here.

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Connor Makar

Yes, you can call that Vault-Tec number from Amazon's Fallout, but you might not like what you hear

11 hours 51 minutes ago

There's a number from Amazon's Fallout series that can actually be called, only the person that picks up doesn't send all that pleased to hear from you.

Light spoilers ahead for the Fallout show.

Whenever there's a phone number clearly shown in a piece of media, the first question should always be "does anything happen when you call this number?" A lot of the time it won't lead to anything, as they're often fake, but sometimes production companies will set it up so that when you call the number you're met with a fun, in-world message. For example, actually calling Saul Goodman's number from Breaking Bad will net you a fake message from his office, which is a fun one. Amazon's Fallout series released just last week, and in the sixth episode there's a flashback featuring Walton Goggins' character performing in an ad for Vault-Tec.

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Oisin Kuhnke

Keen to see Dragon Age get a Fallout-style TV series? Well, its former lead writer would rather watch an Animal Crossing political thriller

12 hours 20 minutes ago

Now we're all basking in the radioactive glow of success coming from Amazon's Fallout TV show, a lot of people are naturally wondering which video game series they might like to see get the Hollywood treatment next. Interestingly, for Dragon Age's former lead writer, the answer isn't, er, Dragon Age.

Yep, as it turns out, not everyone who's worked on a video game necessarily thinks that game would translate well, or come off in the same way it does in game form, on the big screen. Sometimes things might just not translate, you know, no matter how many little homages to the games that inspired the series or fun maps you might be able to sprinkle in.

Responding to a post about the idea of a Fallout-style TV shows being made about other games (thanks, TheGamer), David Gaider, who formerly served as the lead writer on the Dragon Age series while working at Bioware, tweeted that he thinks a Dragon Age show would be "a terrible idea".

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Mark Warren

Arrowhead knows how "ridiculous" Helldivers 2's fire damage is, working on a fix

16 hours 46 minutes ago

Helldivers 2 players are getting frustrated by the game's overly zealous fire damage, but developer Arrowhead has promised a fix is in the works.

Earlier this month, as part of Helldivers 2's update that added in blizzards and sandstorms, the damage that fire caused also received a tweak. However, this particular tweak hasn't been well-received, as it's essentially causing players to die from fire damage in just seconds, which unsurprisingly annoyed a lot of players. Thankfully, it seems like a change is on the way, as in the game's official Discord, community manager Thomas 'Twinbeard' Petersson has assured players that the team is working on making fire not so overwhelming (thanks, PCGamesN).

"We're going through 'fire as a whole' at the moment," wrote Petersson in response to one Discord user. "The works - DPS, DOT, the host thingie, not dying in two seconds from just touching it etc. Probably introducing fixes in parts, but we're on it like Donkey Kong on barrels!" In a separate message to another user, Petersson went on to acknowledge how the fire damage is "ridiculous" writing that it's "at least wrong and something we’re changing… It's an elaborate process, so we’re doing it in parts. More info to follow."

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Oisin Kuhnke

Sony's live-action One Punch Man movie is getting a rewrite from... Rick and Morty co-creator Dan Harmon?

17 hours 42 minutes ago

Sony is still developing its live-action adaptation of One Punch Man, and it's brought on Rick and Morty writers Dan Harmon and Heather Anne Campbell.

With superhero movies not being as popular as they used to be, the two next big things that Hollywood is trying to tackle are video game and anime adaptations. Both The Last of Us and Fallout have proven successful on the games front, and One Piece was a massive hit for Netflix too. Anime is obviously massively popular these days, and while One Punch Man isn't on people's minds as much as it used to be (even if season 3 is finally on the way), it's still getting a live-action adaptation from Justin Lin, the very same director that's being eyed up for Spider-Man 4. Now, according to The Hollywood Reporter, Lin's One Punch Man film is getting a rewrite - from Rick and Morty co-creator Dan Harmon, and writer on the animated series Heather Anne Campbell no less.

Lin makes sense as a choice to handle a live-action One Punch Man film, given his experience with blockbusters like Star Trek Beyond and multiple Fast & Furious films, though I'd have to assume Harmon and Campbell's involvement is mostly due to their history of working on comedy animated series. It would actually be a reunion of sorts for Harmon and Lin, though, as the filmmaker did actually direct a few episodes of Community, which Harmon also created.

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Oisin Kuhnke

The Fallout TV show's got a big vault map, and it's now been turned into an interactive Google Earth overlay

18 hours 19 minutes ago

Warning: Spoilers for series one of Amazon's Fallout TV show lie ahead.

So, unless you delibrately taking this slowly or have been really busy, odds are you've had a chance to sit down and watch Amazon's Fallout TV show by this point. As you'd expect, it's got a lot to offer in terms of cool background details and references for your friendly neigbourhood Fallout nerd, with one of these being a big map of vaults that you can now check out in interactive form.

Yep, nestled amid the array of little homages to the games that inspired the series, and the array of potential little homages to the games that inspired the series we might not even know are supposed to be that, there's big lure for geography lovers everywhere. And naturally, the fandom's keen cartographers have already done a lot with it.

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Mark Warren

Everybody is playing Fallout 4 and New Vegas, and it’s all thanks to Amazon’s Fallout

18 hours 59 minutes ago

Turns out that the Fallout show has gotten everyone in the mood to play the games, as pretty much every title in the series has seen their player count skyrocket.

Last week, Prime Video finally released its live-action adaptation of Fallout, which was quickly met with positive reviews all around. So, it should come as no surprise that players would get a hankering for the games too, which is exactly what happened. In fact, at least according to SteamDB stats, players returned to all of the Fallout games in droves, though some admittedly more than others. Fallout 4 saw the most players in game over the weekend, hitting a player count peak of 83,491 on Sunday - bear in mind a week earlier the game's player count peak was at around 24,000, so it's more than tripled its player count following the release of the show last week.

It's Fallout 76 that took home a new record this weekend, though, a game you should absolutely hop onto now you've finished the show. The multiplayer take on the classic RPG franchise actually achieved an all-time high concurrent player count, hitting 39,455 players all in the game at once on Sunday. Not bad for a game that was received quite poorly at launch, but clearly people wanted to rebuild the wasteland with their friends thanks to the show. Fallout: New Vegas is doing well for itself too, though not quite as well as 76 or 4, but it did manage to hit a peak of 19,505 players.

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Oisin Kuhnke

Final Fantasy 7 Remake part 3 might be out sooner than you'd think

1 day 12 hours ago

Square Enix's Final Fantasy 7 Remake project has one more entry on the way, and it might not take as long to make as you might think.

These days, we're lucky if we get a sequel to a game once every four or five years, with development times and budgets ballooning in recent years. Final Fantasy 7 Remake took a good five years to come out after it was announced, and Rebirth released a full four years after that. But, according to the most recent Final Fantasy 7 Ultimania, it appears that we won't have to wait quite as long for the third part, whatever it might be called. Twitter user Audrey recently translated some excerpts from the Ultimania, stating that the game's producer Yoshinori Kitase mentioned that "Final Fantasy 7 Rebirth was actually done within three years since about one year was developing the DLC, and he hopes to be able to stick with that schedule for Part 3 too" (in Audrey's own words).

That would mean the next part would be released some time in 2027, which isn't too long of a development period overall. Presumably Square Enix will use the same open world map again, with some additions that haven't appeared in the remake just yet, but of course we'll have to wait and see. The Golden Saucer in Rebirth did tease a snowboarding mini-game, and the original game famously has Cloud taking part in the sport literally right after that famous, spoilerific Aerith scene, so presumably we'll be able to head back there.

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Oisin Kuhnke

EA's Black Panther game might be open world, according to a recent job listing

1 day 12 hours ago

EA's upcoming Black Panther game sounds like it will be an open world title, based on a recently posted job listing.

Right now, we know pretty much nothing about EA and Cliffhanger Games' Black Panther game. We know that it exists, that Cliffhanger Games is a new team led by Kevin Stephens, the former studio head at Middle-earth: Shadow of Mordor developer Monolith Productions, and that it has nothing to do with the Captain America and Black Panther game set in the 40s'. But as spotted by VGC, a recent job listing for a principal sandbox designer at Cliffhanger Games appears to be suggesting that it will be an open world game.

"Reporting to the Design Manager, the Sr. Technical Designer Sandbox will be instrumental in designing and populating encounters, systems, and gameplay within a dynamic and evolving open world," reads the listing's description of the job role. It goes on to note that a successful candidates responsibilities would include needing to "design, prototype, and implement AI systems, encounters, and gameplay mechanics that contribute to a rich, sandbox environment," and that they would "work closely with the AI engineering team to create sophisticated AI behaviours that enhance the open-world experience, from urban crowds to wildlife ecosystems."

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Oisin Kuhnke

Content Warning proves you can give away a game for free and still make people want to buy it as it hits 1 million copies sold

1 day 13 hours ago

Turns out that you can give away a game to 6.6 million people, and still sell a ton of copies too, as that's exactly what Landfall has done with Content Warning.

Right at the start of the month, Landfall released Content Warning, a Lethal Company style game about filming your friends getting killed by cryptids, as a sort of April Fool's day bit. The best part was that it was completely free for an entire day, and that resulted in 6.6 million players picking it up. A number like that shows you how ridiculously popular the game quickly became, and now as shared by Landfall on Twitter, it seems that popularity has shown no sign of slowing down, as the game has managed to sell a further one million copies on top of having given it away for free.

That means a whole bunch of people were happy to pay for the game, which is surely a good sign for the game's future. Sure, you can have a viral hit if you're an established developer known for their funny games, but you still need to be able to make money, and it seems like Landfall will be fine in that department. The game was only made in a matter of months, and while it isn't quite as fleshed out as Lethal Company is just yet, Landfall did also promise that it has some fun updates (and fixes) on the way.

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Oisin Kuhnke

Done watching the Fallout series? You should hop on Fallout 76

1 day 13 hours ago

A complete disaster at launch, Fallout 76 had to earn players' trust back over the years. Has it succeeded? I'd say it's been in pretty good shape for around three years or so now. In fact, I already rambled about how you should've played it ahead of Starfield last year. Now, with the shockingly great Fallout series out in the wild, perhaps it's the perfect time to either jump into it for the first time or return and see what's changed.

It turns out that things in Appalachia have been so good in recent times the game's fifth birthday even had Sheogorath himself, Wes Johnson, in attendance. The massive game continues to receive new content, seasons, and sizable updates that keep tinkering with an online RPG which launched as Rust but Fallout (and bad). By now, some Fallout diehards would even claim that it's better than a few of the single-player installments.

So, what happened exactly? I'd say the biggest leap forward was made in spring 2020, right in the middle of the Covid pandemic. That's when the Wastelanders update arrived, reworking the already functional game into the 'Fallout but online' RPG that wasn't delivered at launch. You know, something with a traditional main questline, human NPCs, factions, a dialogue system, etc. The game changed overnight, and new players started coming in.

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Fran Ruiz

Persona 1 and 2 are getting remakes, or at least an "updated form," a prominent Atlus leaker has claimed

1 day 14 hours ago

It seems like remakes of the first two Persona games could be on the way, though they might not be outright remakes.

There's been a number of prominent leakers over the years, but more recently the one with the most consistent track record appears to be one that goes by the name Midori. She accurately reported on the Sonic Fall Guys clone before it was properly leaked last month, and she also shared that Persona 3 Reload would be getting The Answer as DLC before that was officially revealed, as well as other details to do with Atlus and Sega games. Now, responding to a user on Twitter about hypothetical remakes, Midori said "Yes. [Persona 1] and [Persona 2] are going to receive remakes too."

Another user then responded to her on Twitter hoping she meant full on remakes as opposed to remasters, prompting Midori to respond, "To be safe, I will call it updated form for right now." So, yes, they could be getting remakes, but don't necessarily expect them to be as full on as Persona 3 Reload. Whatever form they might take, the only question I have about them is how the hell are they going to handle the character Fuhrer who literally just looks like Adolf Hitler from Persona 2 (and no, this isn't a joke).

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Oisin Kuhnke

Former Blizzard president thinks you should be able to leave a tip after beating $70 games, but my 10 years in the hospitality industry knows that's an awful idea

1 day 16 hours ago

Mike Ybarra, former president of Blizzard, has some up with the slightly baffling idea that players should be able to tip developers after beating $70 games.

In today's episode of "how do we let these people run massive companies," the now former Blizzard president Mike Ybarra, who left the company back in January, has suggested introducing a tipping system into video games. "I've thought about this idea for a while, as a player, since I've been diving into single player games lately," wrote Ybarra on Twitter. "When I beat a game, there are some that just leave me in awe of how amazing the experience was. At the end of the game, I've often thought 'I wish I could give these folks another $10 or $20 because it was worth more than my initial $70 and they didn't try to nickel and dime me every second.'

"Games like [Horizon Zero Dawn, God of War, Red Dead Redemption 2, Baldur's Gate 3], Elden Ring, etc. I know $70 is already a lot, but it's an option at the end of the game I wish I had at times. Some games are that special. I know most will dislike this idea… I realise we are tired of 'tipping' in everything else - but I view this different from a pressure to tip type scenario many face and give feedback on."

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Oisin Kuhnke

Discord is seemingly banning Nintendo Switch emulator devs following Yuzu's shutdown

1 day 17 hours ago

After Nintendo essentially had the Switch emulator Yuzu shut down last month, Discord is seemingly banning creators of other emulators and their servers.

Last month, Nintendo and the creator of Yuzu, an emulator specifically for Switch games, settled the former's lawsuit with the latter agreeing to pay $2.4 million in "monetary relief." As a result, you can no longer easily download Yuzu, making Switch emulation much less accessible, and it set a precedent for future emulator developers - one that essentially says "try to do this, and you'll be a whole lot poorer." Now, as reported by The Verge, it appears that Discord is taking action against other Switch emulators by outright banning the creators of Suyu and Sudachi, two new emulators that are based on Yuzu.

According to a statement from Discord's director of product communications Kellyn Slone provided to The Verge, "Discord responds to and complies with all legal and valid Digital Millennium Copyright Act requests. In this instance, there was also a court ordered injunction for the takedown of these materials, and we took action in a manner consistent with the court order."

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Oisin Kuhnke

Final Fantasy 7 Rebirth's annoying final boss retry menu has been fixed, so no one has to waste their time like I did

1 day 17 hours ago

Final Fantasy 7 Rebirth has received a small patch fixing the menu for the final boss' death screen, and I am overwhelmed with joy and jealousy.

Slight spoilers ahead for the final boss of Final Fantasy 7 Rebirth.

It's a bit of a staple for a Final Fantasy game to have a multi-phase final boss fight, each with their own unique attack patterns and annoyances. That's all well and good, and with Final Fantasy 7 Rebirth I didn't have all that much trouble. Except, on the very last phase of the final boss, even though I was maybe two hits away from winning, it got me with a one-hit-KO move. After that point, I was met with a retry menu that was worded so confusingly, I ended up having to do every single phase again.

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Oisin Kuhnke

Don't worry, Fallout: New Vegas is still canon, despite what the show might make you think

1 day 18 hours ago

Prime Video's Fallout show has mostly gone down well with fans, though there are some that are wondering if New Vegas is still canon.

The Fallout show finally released earlier this week, and in general it's been received very positively by both critics and fans - our own Alex enjoyed the show so much he installed both Fallout 4 and New Vegas, which should tell you how he feels about it. However, some story beats have left certain fans wondering if the beloved and Obsidian-developed New Vegas is still canon. It's somewhat understandable as the show doesn't make it the clearest just when it's set, and there is a moment that I won't spoil (it's not even been a week, we can hold off on spoilers) that at first glance seems it might have radically changed the canon of New Vegas.

If you're a New Vegas lover, though, you don't have all that much to worry about. Bethesda design director Emil Pagliarulo was asked pretty directly by a fan on Twitter whether the RPG was canon or not, with the developer responding quite plainly "Of course it is. We've never suggested otherwise." In fact, Pagliarulo even outlined the key dates of when each of the games are set, and the show is set furthest in the future. New Vegas is set in 2281, but the show is set a ful 15 years later in 2296, meaning anything that might have happened in that time should make sense.

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Oisin Kuhnke

The good, the bad, and John the fire dancer - as Fallout gets a TV show, here's how the series' community is doing

3 days 11 hours ago

“When I think of the fanbase, I do think of those early days when we first announced Fallout 3,” ex-Bethesda artist Jonah Lobe tells me, “We got a lot of hate."

“A lot of those older players felt protective of the franchise - which I can certainly understand, as the IP is immensely unique and special - and some of that translated into hate mail and even death threats, prompting Bethesda to hire its first security guard,” he continues, “So yeah, certainly a passionate fanbase.

“Joking aside, Fallout fans really care about Fallout. They understand that the world of Fallout is very special, and the experience of playing Fallout - with its grit, humour, choice, and unique world-building - is unlike any other. These days, most Fallout fans I meet tell me that their first exposure to the franchise was through Fallout 3 and Fallout 4, and their feedback has been overwhelmingly positive.”

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Mark Warren

Amazon's Fallout TV show might include even more classic Fallout references than its creators intended, thanks to some improv

3 days 13 hours ago

Some of the folks who've been dedicating a good chunk of the week to watching some - or a lot - of Amazon's Fallout TV show, just as fans like you and me have, are people who've actually worked on the games. In fact, one of them, original Fallout co-creator Tim Cain, might have spotted a reference to that first game in the series that seemingly wasn't even explicity planned by the showrunners.

Yep, amid the array of really interesting sets and dialogue exchanges you really should be paying attention to, the show might well have ended up with some little homages to the games that inspired it which weren't in the script. How? Well, thanks to some actors with a keen eye for improvising - the only question is what actually influenced that improv.

In a new video on his very good YouTube channel that sees him discuss the show, Cain talks about attending the big Hollywood premiere for it - his invite came via a casual email from Todd Howard, you know, like we all get on the regular. As he describes around the ten minute mark, while watching the first two episodes as part of that, the developer spotted something and was immediately pretty sure he knew where it'd come from.

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Mark Warren

EA wants its own Call of Duty salt mines with Battlefield, and it doesn’t make sense

3 days 13 hours ago

The road EA is taking with the next Battlefield has been slowly coming into view in the months since the company began to right the Battlefield 2042 ship. That may not necessarily be evident, if all you’ve been really following is 2042’s constantly evolving state. Behind the scenes, however, EA and series creator DICE have been putting together the building blocks for what is very likely not going to be just a standard sequel in the storied military shooter series.

In the simplest possible terms, EA clearly wants to revive the long-lost dream of seriously competing against Call of Duty. The plan, judging by all the moves the publisher has been making over the past year and change, is seemingly to do what Activision did with its own series.

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Sherif Saed

Diablo 4's Season 4 PTR somehow attracted players who never played past seasons, probably because of how big the changes were

3 days 17 hours ago

Blizzard wrapped up the Diablo 4 Season 4 PTR (Public Test Realm) earlier this week after about a week of testing. Not only was this the first time Diablo 4 players were able to test out content well ahead of its launch, it was also necessary considering the magnitude of what was being proposed.

The Diablo 4 PTR was chiefly created to allow players to offer feedback on several fundamental changes that affect loot quality/frequency, itemisation principles, some gameplay mechanics and much more. The changes are set to arrive in the game with Season 4 on May 14, which is far enough away to allow Blizzard to digest and utilise that feedback.

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Sherif Saed
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1 hour 28 minutes ago
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