With the release of Android Nougat this week, Google's mobile VR platform Daydream couldn't be far behind. And that indeed seems to be the case, as Bloomberg reports that Daydream will launch in the "coming weeks." You can also expect some brand new VR media from the likes of Hulu and YouTube stars like Justine Ezarik and the Dolan twins to accompany the platform.
The Witness drops you on a beautiful island full of mind-melting puzzles that subtly feed into one another. It's a relaxing, picturesque locale that you can now photograph with NVIDIA's Ansel in-game camera. Unlike a regular screenshot tool, which simply captures what you're looking at, this software allows you to reposition the camera almost anywhere. That freedom can produce some incredibly artistic shots -- to get an idea of what's possible, just look at these screenshots taken with a similar system inside Uncharted 4 (courtesy of Engadget's own Tim Seppala).
Source: Sunshine Coast Daily
Earlier today Eurogamer took pictures and video of what appears to be a redesigned slim PlayStation 4, and now YouTube channel ZRZ is showing off what it says is the console's new controller. The only immediately noticeable tweak is up top, where there's either a second light bar or the DualShock 4's touchpad is allowing the light to shine through. That could be useful for syncing up with the PlayStation VR headset or just taking advantage of games that use the light indicator to give the player feedback. Lat year when we asked Sony exec Shuhei Yoshida about his favorite use for the feature, he called out Bloodborne's blood-red indicator.
Source: ZRZ (YouTube)
The AbleGamers Charity has been campaigning for greater accessibility in games for over a decade now, applauding games that do inclusivity right and raising money for grants and fellowships. Today they're kicking off a different awareness project: A Twitch marathon. Six different streamers will broadcast over the next five days, each showcasing how they play to accommodate their disabilities.
PlayStation Plus memberships will cost more starting on September 22nd. On that date, a one-year membership in the US will rise from $50 to $60, while three-month memberships will rise from $18 to $25. The price of a monthly plan will remain the same in the US ($10). Existing members will not have to pay the increased amount until their plans renew on or after September 22nd.
Source: PlayStation Blog
When photos of a purported slim PS4 redesign emerged, you could hear the skeptics' cries from a mile away: fake! Photoshopped! However, it looks like this new console is very much real. Eurogamer visited the person who bought the unreleased console from a Gumtree listing, and has posted video (below) proving that this is a real, working game system. You'll have to wait until later for more details, but what you saw before holds true: it's smaller, rounder and more utilitarian than the original.
Source: PlayStation Blog
In case you didn't notice, the Olympics is wrapping up in Rio, and sports fans now have an endure a whole three years and 11 months until the next one, which happens to be in Tokyo. Japan's Olympic committee decided to highlight that fact by transforming the country's Prime Minister into Mario (naturally), showcasing its distinctive skyline (swoon!), showing some of its athletes you've probably never heard of (sorry!) and a bunch video game and anime characters. It's all backed by a punchy jazz soundtrack, and is likely to give you goosebumps, although I wonder why the creative team wasn't able to book Pikachu in time.
Via: Twitter (@lmfaofa)
We won't blame you if you're skeptical that Star Citizen will ever be a finished, shipping title. Even now, it's not so much a game as a collection of modules: you can explore space and get into gun battles on foot, but not much more. However, Roberts Space Industries just gave an indication that things might be coming along. The studio has shown a 52-minute presentation at Gamescom that illustrates a truly cohesive (if still imperfect) experience coming with the 3.0 alpha. You can board your ship at a space station, fly between planets, pick up missions and touch down on strange new worlds without transitions. It's all modeled as one seamless universe.
Source: Roberts Space Industries
Shenmue's forklift truck sequence was effectively my first job. I was 15 when Sega's open-world adventure came out, and truly captivated by the game. After two discs of mystery, adventure and capsule toys, I can still remember dropping disc three into my Dreamcast, full of anticipation. Infamously, the third and final disc of Shenmue involves the protagonist, Ryo, getting a job at the docks as a forklift truck driver. After the first day of moving crates around, I expected we'd soon be uncovering information about the gang Ryo was tracking down. Instead... I went back to work the next day. And the next. And the next. Moving crates was just part of life now. The story does unfold along the way, and you're eventually treated to perhaps the game's best fight sequence.
Jumping forward some 16 years, and at Gamescom I spotted a strange machine in the corner of one of the business centers. It was Sanlab's SimPro 3, a hydraulic platform with controls of several real-world construction vehicles including... a forklift. I had to try it. With only my Shenmue experience, and some brief explanations on how the controls work from a Sanlab representative, I donned an HTC Vive and got started.
As embarrassing as it is to play, #SkiJump is a lot of fun. It's a VR game in which you move your body in order to ski down a mountain, and playing it feels like you're embodying the unnamed protagonist of SkiFree (that one skiing game that everyone had on Windows 95). It was created by VRUnicorns, the loose team of game jammers that released the HTC Vive launch title #SelfieTennis, and seemingly have around 17 projects they're working on at any given moment.
Via: Wario64 (Twitter)
Microsoft has a ton of Xbox exclusives in the pipeline. Gears of War 4, ReCore, Dead Rising 4, Sea of Thieves, Forza Horizon 3 -- the list goes on. Here at Gamescom, we've been speaking to the developers behind each title, listening to their pitches and, in some instances, going hands-on. So what impressed us and what didn't? I took 10 minutes with Engadget Senior Editor Aaron Souppouris to break it all down. (Hint: I really liked Scalebound...)
Resident Evil 6 was a bad video game, and Capcom knows it. To save its zombie franchise, the publisher has taken a radically different approach for Resident Evil 7, throwing out the loud explosions and over the top combat for smaller, more atmospheric scares. First shown at E3, the game is unusual because it takes place from a first-person perspective -- most of the core Resident Evil games are third-person -- and is compatible with PlayStation VR. The tone is radically different too, with a new set of characters to discover and a rundown plantation as its setting.
A renewed interest in spaceflight has sparked a wave of video games looking at the harsh realities of living in space. We've had Adrift, a near-future survival epic similar to the film Gravity, and soon Tacoma, a story-driven exploration game set inside a space station in 2088. Now, you can add another title to that list: Outreach, the first game from independent developer Pixel Spill. Whereas Adrift and Tacoma are set in the distant future, Outreach looks to the past, exploring the tail-end of the pivotal "space race" that took place between the US and the Soviet Union.
Officially, it's day two of Gamescom here in Cologne, Germany. For us, though, it's day four of Nick Summers and I marching up and down a vast convention center, visiting developers to find out more about their games. It's been a stressful 100 hours or so, working together without a break, but we finally got to let off some steam today with Oh Sir. It's a game that let us sling abuse at one another in a way that wouldn't involve a call to HR in the morning.
Jon Shiring, the lead engineer for Titanfall 2 at Respawn Entertainment, announced via Twitter on Friday that the game's first "Multiplayer Tech Test" session is now live. The open event (no pre-orders or game codes necessary) which runs through the weekend will give players the chance to try out the game's first two mechs (Ion and Scorch). Players will also be treated to five new competition styles: Bounty Hunt, 5v5, Pilots vs. Pilots and 8v8.